Infernal Sorcery (5e)

Your bloodline is infused with the influence of a powerful infernal. Whether through a demonic pact, the corruption of one of your ancestors, a curse or a boon, this taint is the source of your innate magical talents. Most inheritors of such a bloodline would typically choose to hide the dark influence in their blood, though there are some who take pride in their bloodlines, using their powers to the most of their potential.

Dark Heritage
You gain access to the Dark Metamorphosis spell. You can speak, read, and write Infernal. Additionally, you know the Thaumaturgy cantrip which doesn't count against your number of sorcerer spells known.

Infernal Resilience
The dark magic flowing through your veins renders your body resilient to harm. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, when you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

Demonic Adaptation
Starting at 6th level, you are able to manifest additional demonic features by pushing your Dark Metamorphosis even further. When casting Dark Metamorphosis at a 3rd level or higher, you may choose to also gain one of the following features on top of the spell’s normal features


 * As a reaction, you may spend a sorcery point to change your current damage resistance.
 * Your tail becomes a magical natural weapon that deals 2d6 necrotic damage. This weapon has a reach of 10 ft. You use your Charisma for your attack and damage rolls using this attack. As a part of the same action, you may use this weapon immediately after making another melee attack. On a successful hit you gain a temporary hp equal to the damage dealt as long as you have not gained temporary health during the turn you used this attack.
 * You gain immunity to Fire damage
 * You gain immunity to Poison damage and the Poisoned condition
 * You sprout wings and gain a 30 ft fly speed

Infernal Talent
At 14th level, you choose one of the following spells: Dominate Person, Flame Strike, or Hold Monster. You learn the spell, and you can cast it without components. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

After casting Dark Metamorphosis at 5th level or higher, you may cast your chosen spell once without expending a spell slot at the same level that Dark Metamorphosis was cast.

Fearful Presence
At 18th level, your demonic form radiates a terrifying presence which shakes your foes’ resolve. While using Dark Metamorphosis, any creature hostile to you that starts its turn within 20 feet of you must make a Wisdom saving throw against your spell save dc. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to your Fearful Presence for the next 24 hours.

In addition, you may now cast Dark Metamorphosis at 1st level without spending a spell slot.