Chaotic Conjuration (5e)

Chaotic Conjuration

1st-level conjurationCasting time:     1 action

Range:  5 feet

Components:    V, S

Duration:  Depends

Chaotic conjuration materializes something out of thin air. You can try to control the chaotic nature of its creation or embrace it.

The caster rolls on 3 different tables to determine what the item is, in this order: Duration, Category, and Item. When rolling on a table, the caster can attempt to influence the outcome and gain advantage on a roll. This can be done ONCE among the three tables, and can be decided at any time during the first three tables. If no advantage is used in these tables, the caster has embraced the chaos and instead must roll on a fourth “Chaotic Property” table (without the advantage).

The caster will know the exact nature of the item upon its creation. Although the item appears mostly normal, creatures can discern the magical origin of the item upon close inspection with an Arcana (Intelligence) or Perception (Wisdom) check against the caster’s spell save DC.

At Higher Levels. When you cast this spell using a spell slot of 2nd or higher level, you may go through the steps of rolling once more, and keep only one of the results of your choosing, this advantage applies for each slot level above the 1st (You still only keep one outcome).

Tables: