Way of the Cyclone (5e)

Monks of the Cyclone train their minds and bodies to overwhelm their opponents with speed and force. These monks practice intently, practicing to embody the properties of the wind.

Gale Winds
Starting when you choose this tradition at 3rd level, as an action, you may invoke the effect of the Gust Cantrip. You may also use this cantrip while delivering an unarmed strike from flurry of blows.

Passing Breeze
Starting when you choose this tradition at 3rd level, when you take the dash action, you may make a single unarmed strike as a part of the same action.

Hurricane Burst
At level 6, your practice has allowed you to develop a technique allowing you to channel a whirlwind of force.

When you move 30 ft or more in one turn, you may choose to come to a sudden stop, creating a wave of force in your vicinity. When you use this feature, your speed is reduced to zero until your next turn.Each creature in a 10 foot radius of you must succeed in a strength saving throw or take 1d10 thunder damage and be flung 10 feet away from you. You can increase the wave's damage by spending ki points. Each point you spend, up to a maximum of 3, increases the damage by 1d10. On a successful save, the creature takes half as much damage and is not flung.

Tornado of Blows
At level 11, you learn to deliver additional strikes as a part of your movement.

If you've moved this turn, When you take the attack action, you can attack your target an additional time for each 15ft of movement made while adjacent to the target this turn for a maximum of 3 additional strikes.

Squall
At level 17 you develop a technique allowing you to move at a breakneck pace, unperceivable to others.

At the end of your turn, you may spend 7 ki to take an additional turn, during which you can use actions and move as normal. Other creatures are unable to take reactions during this time.